Top 10k strings from 16-48 Magazine - Issue 05 (1984)(16-48 Tape Magazine).tap
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7 ;" ": 6 Magnetic Magazines Ltd.*6\$: 5 B.C.THORNE APRIL 1983*S\ 5 ((prog+474 4 z$="09020203STOP THE TAPE": 4 PPPPPPPPHOOHHHHPPPPP 4 16/48 script 4 3 n,o;" ": 3 a$="STONE": 3 ;"STOP THE TAPE": 3 ;"RUN THE TAPE": 3 ;"PRESS ANY KEY" 3 ;" " 3 ;" "; 2 z$="10020203RUN THE TAPE": 2 z$="00000808P.S.": 2 move=move+1 2 ^88888888888888888888888888888888 2 Vmag=n+n/2 2 PRESS A KEY 2 PPPPPPPPPPPPPPPPPPPOOOOHHHHPP 2 London W4 4PH. 2 ;"off screen, try again.(any key)": 2 ;"This computer is programmed for automatic inflation.": 2 ;"SIDE 1"; 2 ;"Keep the tape running": 2 ;"Issue 6 wil be at branches of W.H.Smith, John Menzies and"'" all the best newsagents from 19th April."''" (48K owners will appreciate a comprehensive data base on"'" Spectrum related books.)" 2 ;"I almost forgot. You can find us on MICRONET. We have three pages starting at 6002913."''" The third page is for you to send us a message. So dial into PRESTEL and we will look"'" forward to hearing from you." 2 ;"BY JONATHAN FRENCH JANUARY 1984" 2 ;" 16/48 APRIL 84 TAPE 05 " 2 ;" " 2 88888888888888888888888888888888?8888888888888888888888888888888 2 16/48 magazine, 2 10 Barley Mow Passage, 2 +++++++++++++++ 2 ((prog+168 2 "PRINTBIG" 2 "ENTER string";a$ 2 "ENTER frame(1-4) (0 aborts)."; 2 "16/48TITLE" 2 "16/48LOAD2" 2 "16/48LOAD1" 2 "16/48EDIT" 2 "16/48COMP" 2 for another" 2 1983 16/48 Magazine Ltd*S\ 2 2 2 1 z$="llcchhvv"+a$: 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="18010202THEN READ ON....": 1 z$="17080203~BUY IT!~": 1 z$="15030204Stop the tape": 1 z$="15020305THE HOBBIT": 1 z$="14010102KEEP HAVING TO PULL THE PLUG??": 1 z$="13020206LONG WAY HOME": 1 z$="11010102CAN'T FIND THAT TREASURE?": 1 z$="10110202THE": 1 z$="10020203STOP THE TAPE": 1 z$="09020405Pyramid": 1 z$="08300210?": 1 z$="08050202HELP MENU": 1 z$="08030203STOP THE TAPE": 1 z$="08030203RUN THE TAPE": 1 z$="08020203STOP THE TAPE": 1 z$="08010102STUCK IN A DUNGEON?": 1 z$="05170102MELBOURNE DRAW": 1 z$="04000404Way home": 1 z$="02180105CONCLUSIONS": 1 z$="01070404MENU": 1 z$="01040303The long": 1 z$="00180205REVIEW": 1 z$="00140201OF": 1 z$="00030202DENARY ADDING": 1 z$="00030202BINARY ADDING": 1 z$="00020405COMP 5": 1 z$="00020305EDITORIAL": 1 z$="00011021BYE": 1 z$="00010403SKETCH4": 1 z$="0000060516 48": 1 z$="00000403""adder""": 1 y=y+(y<175 1 y,x;" " 1 y$="You see " 1 y$;"the following;": 1 y$;"something in the sand.": 1 y$;"nothing to help you.": 1 y$;"a statue of a tiger."'"Behind it there are some"'"hieroglyphics.": 1 y$'"a bright stone on the floor." 1 x=x+(x<255 1 x(m)=x(m)+(u$(m,n)="1")*2 1 x(m)=x(m)*2 1 x(m);x(m);"= ";u$(m): 1 w$=" ": 1 u$(m)=u$(m,2 1 u$(m)=" " 1 type GOTO GO 1 tored and displayed." 1 tore upto 4 complete frames in memory and 1 t$="The feature that makes this<program a real joy to use is<the ability to instantly<magnify areas of the screen.<You can magnify by 4* or 16*,": 1 t$="THESE PROGRAMMES AREN'T AT ALL BAD" 1 t$="So if you fancy yourself as a<serious Spectrum artist you<will need this program!<THE LONG WAY HOME would<certainly be text only<without it!!!< <MELBOURNE DRAW `8.95< <Obtained from;< <MELBOURNE HOUSE,<131 TRAFALGAR ROAD,<LONDON S.E.10.": 1 t$="Phillip Mitchell has once<again produced a very<professional product which in<my opinion is by far the best<screen editor on the market.< <My only criticism is the<loss of the Spectrum's own<drawing routines;<CIRCLE X,Y,R etc.": 1 t$="Other features include;< <Scrolling ink on screen< (8 directions).< <Scrolling attributes< (8 directions).< <A left right inversion of<the screen.< <Toggle two types of attribute<grids.": 1 t$="Melbourne Draw is a powerful<screen editor which allows<you to exploit the full<graphic potential of the<Spectrum.": 1 t$="Enter text< (normal,upside down, on its<side etc.)< <Snatch UDGs directly<from the screen and save them<to tape.< <Access to all 24 lines of<the screen.": 1 t$="Colour is added to your design<with the attribute cursor<which behaves as the INK<cursor but now covers a whole<character block and addresses<the ATTRIBUTE file.": 1 t$="After the design has been<outlined, shapes can be<painted with INK using the<fill routine, the best I have<seen on the Spectrum.<If a shape has a gap in its<outline, ink begins to flood<out corrupting the rest of<the screen. This is a<horrifying experience with<other Sketchpad programs but<with M.Draw you simply press<any key and the area just<filled will instantly clear!": 1 t$=" You can edit the<magnified picture and then<reduce to normal size again.<Which, as you can see, takes<all the eye strain out of<tidying up graphics!": 1 t$=" Pictures are drawn with a<pixel sized cursor acting as<a pencil which can be moved<in any of eight directions<and set to any of four modes,< < <SKIP, SET, RESET and INVERT<pixels.": 1 string moving. 1 sketch4 1 set initial colours. 1 sc1=sc1-250 1 sc1=sc1-200 1 sc1=sc1-150 1 sc1=sc1+400 1 sc1=sc1+250 1 sc1=sc1+100 1 s=prog+211 1 s$="000000000" 1 rt of percent 1 rob);" a thick metal"'"hawser connected from the"'"ceiling to a large flagstone in the floor.": 1 r menu.Using the 'S'option will auto-run the programat the draw chart routine."; 1 print result 1 print number at top 1 pEFE00ppEEEpX 1 p$="1122334455667722744": 1 olour for the bar sides 1 olour for the bar 1 o,o;" PRESS ANY KEY " 1 nimate the frames at a chosen speed." 1 nd a light 1 m$="You will find that your sword<is also a source of light. If<you don't have it, or you<break it, the dungeons will be<dark and you will fall and<break your head.< <Vernon Pawley<Mitcham<S.London. `5< <This is where the torches can<be usful-Yaz.": 1 m$="We Spectrum adventurers were<lucky enough to be the first<proud owners of one of the few<micro adventures to reach a<cult status-": 1 m$="Wait until a Goblin enters the<cave with the crack, then go< D, NE, SE, E<and there's the ring. Getting<out again is another matter.< <Andrew Green<Shrivenham,<Wilts. `5": 1 m$="To open the trap door, say to<THORIN ~Break trap door~.<Repeat until it breaks.< <Norman Stephens<Stratford-Upon-Avon. `5< <There are several situations<where commands have to be<repeated several times before<they have any effect-Yaz.": 1 m$="To obtain the torches from the<Goblins cavern or from the<Elvenkings' Hall, (No torches<listed.)<~Tie rope to torch, take rope,<untie TORCH.~< <Dave Hallahan<Co Dublin. `5< < Try obtaining other unmovable<objects using the same method<eg, Heavy curtains-Yaz.": 1 m$="The Hobbit appeared on our<shores in December 82 coming<from the land of eternal<sunshine (Australia). It was<immediately obvious that it<was special, a quantum leap<in computer adventures, coming<with excellent high resolution<graphics and a brand of<artificial intelligence (AI)<that allows the support cast<minds of their own.": 1 m$="Move once in the direction<that you moved prior to<encountering the eyes. I.e. If<you had just moved west when<the eyes appeared, then move<west again. After this you<should wait twice and move<once more in the same<direction. (Repeat.)< A Hub<Tynemouth. `5.": 1 m$="If you open the door and go<through into the dungeon you<score an extra 7.5%.< <Sam Gibb<Tiverton. `5< <While outside the door tie<rope to door and the program<replies ~Which hills?~-Yaz.": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="Hold rope, throw rope<(repeat until it catches on<boat), pull rope, climb into<boat.< <F. MacSwiney<Glastonbury. `5": 1 m$="Demand has been so great that<this month, D&G is dedicating<all its bytes to HOBBIT HINTS.< < The only hint I can offer<to those of you who still do<not own this adventure is<simply,": 1 m$="Characters can travel, fight<and talk with each other<without any interference from<the player. On one occasion I<eventually reached Smaug<(the dragon) to find him dead <and the treasure gone! Gandalf<was my suspect though he<wouldn't confess to the crime<and I never did find the<treasure.": 1 m$="At the Magic door;< <wear ring, examine door,<repeat until Elves approach<and door opens, go through<door.< <anonymous (Please write.)<THREE BRIDGES,<CRAWLEY. `5.": 1 m$=" The Hobbit (program) was<written by Phillip Mitchell<with the aid of an assembler<on a TRS80 then transposed and<condensed to run in 48K on the<Spectrum. This process may<account for some of the ~near<mystical?~ qualities of the<adventure.": 1 m$=" Phillip is now debugging his<latest adventure<~Sherlock Holmes~ which was<running in several hundred K<on a TRS 80 a few months ago<but according to Melbourne<House should be available in<the spring.": 1 m$=" Phillip also works, in his<spare time, with a 16-bit<(Motorola 68000) micro<processor , which is very<similar to the 68008 processor<at the heart of the new QL.<This combination could produce<another quantum leap - in micro< adventures! Lord Of The Rings<with AI in 3D and a cast of<millions perhaps?": 1 letter 1 la)'"a strong grille beneath you.": 1 l=l+((l<21 1 l,c;t$(f): 1 l chamber.": 1 jimpix#3 1 j$=" ": 1 ircles are easy and 1 input denary 1 inkey routine 1 imensional bar 1 igures over a twelvemonth period."''"Data 1 igprint and at any time you can change your current colours with 1 i$=" PRESS REQUIRED KEY FOR " 1 h$(z)="----": 1 frame recall 1 f$="NORTH" 1 ey for next chart 1 etter and then move it around the screen, You can use 1 elected to enhance the 3D effect." 1 ecall them at any time. You can also 1 e$="RIGHT" 1 draw adder 1 details of your game so that you can RUN the game again from that point." 1 denary input program 1 d$="DOWN": 1 cli)+("up " 1 cli)+("down " 1 clI)+("South " 1 clI)+("East " 1 c=c+((c<32 1 c$="LEFT": 1 c$=" CONGRATULATIONS! You did it" 1 by LINDA DEATH 1 binary input routine 1 binary input program 1 ars will be requested. It is suggested that 1 an be 1 advintro#3 1 adding routine 1 adder 1 a$=a$+c$+d$: 1 a$=a$+"10"+ 1 a$="WEST": 1 a$="TIGER": 1 a$="STATUE": 1 a$="SOUTH": 1 a$="NORTH": 1 a$="KILL": 1 a$="EAST": 1 a$="DOWN": 1 a$="BUTTON": 1 a$="BREATH": 1 a complete copy of the game, details of where you are & what has happened to you." 1 ^^^NNNNNNNNNNMNNNNNNN" 1 ^88888888888888888888888888888888p0 1 ^88888888888888888888888888888888YYY 1 ^88888888888888888888888888888888HHHHHHHHPPPPPPPPPPPPPPPPPPPPPPPPOOOOHHHHPPPPPPPPPPPPPPPPPPPPPPPPOOOOHHHHPP 1 ]MAGNETIC MAGAZINES 83:H\ 1 Z$="12020506USEFUL": 1 Z$="06040304ACTUALLY": 1 Z$="02020202 AND SOME ARE": 1 YYY?8888888888888888888888888888888 1 Y=P(C,B)/5 1 X^^^^pxXXXXXxp 1 Winning entry to issue 2 flash competition by S J Pearce Esq. " 1 Title page and menu 1 The subroutine at line 9900 needs 5 variables. 1 TOWER 1 THE TOWER OF BENARES 1 Save picture 1 STOP THE TAPE 1 SNAKE2 1 SNAKE 1 SIDE 2 NOW LOADING" 1 SET UP GAME***** 1 S(C);P,(S*5 1 Routine for each letter 1 Rewind & play tape ( 1 RUN THE TAPE 1 Quit routine**** 1 Program BARRY THORNE 1 Press any key to continue. 1 Pppppppppppppppppppppppppppppppppppppppp?8888888888888888888888888888888 1 Please rephrase that bit about the robot. 1 Please be more specific 1 PRINTBIG k 1 PRESS ANY KEY 1 PPVVVVVVppppppppppppp0P 1 PPVVVPPPpppppppVVVVV 1 PPPPPPPPHOHHHHHPPPPP 1 PPPPPPPPHHHHHHHPPPPP 1 PLAY TAPE TO VERIFY 1 NDLESS PAUSE"'"BROKEN BY 1 NB. if it doesn't 1 MAGNETIC MAGAZINES : 1 LET THE TAPE RUN 1 LENS 1 LEAR DATA & RUN PROGRAM"; 1 KKKKKKKKKKKKKKKKKKKKK 1 KKKKKKKKKKKKK 1 J$="You are at a junction between corridors": 1 Introduction***** 1 In order to break out of the game to load side 2 of 16/48, Press CAPSHIFT 6 ,Type LOAD"""" "'"ENTER, and play side 2. 1 I;"WHICH MONTH (1 TO 12) TO CORRECT ? ";Q 1 I;"TITLE [MAXIMUM 32 CHARACTERS, ALL CAPS PLUS -/.:;=<>?_`%[]/ IF REQUIRED]"' 1 I;"PAUSE BETWEEN CHARTS.IN SECONDS"'"[ENTER ZERO FOR 1 I;"INPUT INK COLOUR FOR SIDES ";S(V) 1 I;"INPUT INK COLOUR FOR FACE ";F(V) 1 I;"INPUT CORRECT FIGURE ";G 1 I;"INPUT ";(M$(N));" PERCENTAGE:";A 1 I;"DATA CORRECT ? (Y/N) ";Z$ 1 I;"ANOTHER CHART (MAX 10) Y/N? "; 1 H$=" " 1 Graphics JIM DANN 1 F$="SOUTH" 1 EY DEPRESSION]?"'P 1 D$="SOUTH" 1 BIGPRINT AT prog+34 1 BAR CODE 1 BAR CHART 1 ADVENT#3 F 1 A$="YELLOW": 1 A$="TRANS": 1 A$="SOUTH" 1 A$="SAND": 1 A$="BREATH": 1 A$="BREAK": 1 A$="BLUE": 1 ?8888888888888888888888888888888 1 ;M$(N);" =";A; 1 ;'"Play the tape containing your previous game": 1 ;'" YOU CAUGHT ME OUT AT FIRST ON"'" HOW TO RELOAD THE SCREEN FROM"'" THE FLASH PROGRAMME. BUT THEN"'" I REALISED THAT I COULD LOAD"'" THE BYTES INTO THE ATTRIBUTES "'" FILE."''" I HAD NEVER TRIED IT BEFORE"'" BUT AS A SORT OF QUICK SCREEN$"'" IT'S QUITE GOOD." 1 ;"line ";ll;" column ";cc;" x";hh;"H x";vv;"V"'a$;" (Y/N?)" 1 ;"abcdefwxghijklmnopqrstuv"; 1 ;"________________" 1 ;"___________" 1 ;"You may have noticed that we still have one winner left for the issue 2 script competition."''" This script makes Adrian Oates from Guildford the runner up. Interface 2 is on its way."''" The script can be used in exactly the same way as Roy Jackson's from side 1." 1 ;"You have taken ";move;" moves" 1 ;"YOU HAVE GAINED A HIGH-SCORE" 1 ;"When all the discs have been moved to another rod then all the purposes of creation will have been completed and the world will end" 1 ;"We had a boxful of entries for both our issue 2 competitions including gothic scripts, handwriting and three ingenious double height fonts. It was not easy to select winners."''" If you want to save Roy's script you should BREAK from this program and"'" SAVE ""Royfont"" 1 ;"WELL DONE!!"; 1 ;"Use cursor keys to move, then press 1 ;"UP:";q$,"LEFT:";t$,"DOWN:";s$,"RIGHT:";u$ 1 ;"To load a script and display it you will need to CLEAR a space for it, LOAD it and then make the system variable CHARS point to it."''" For 16K try,"''" CLEAR 31831:LOAD """" 1 ;"This program simulates the action of (forgive the jargon) an 8 bit binary ripple adder."''"You input 2 numbers and the adder then demonstrates the way that a computer would add them."''"Explanation is no substitute fordemonstration so I recommend that you play with the program until you are satisfied that youunderstand what it is doing." 1 ;"This issue has nearly turned into a Phillip ('HOBBIT') Mitchell special. He crops up in D&G and in our software review as well as having played a part in making the LONG WAY HOME graphics possible."''" However, he had nothing to do with this script. Roy Jackson from Morden designed this font and thus won himself an interface 2 and 2 joysticks." 1 ;"The reason for this coyness is very simple. No one can come up with a good enough idea!"''" Your task is to draw, using sketch4 if you wish to prove loyalty, your idea of what a transmat should look like from the outside."''" Try to reflect something of the flavour of the adventure." 1 ;"The priests of Brahma would have needed to make 18,446,744,O73,7O9,551,615 moves to complete the task" 1 ;"The priests move these discs day and night to the rules set out at the creation." 1 ;"The picture should take up the top two thirds of the screen and should preferably take account of the fact that we use strange techniques to squeeze the pictures into limited memory space."''" (Try to use PAPER more than INK. The less ink you use the more we like it.)": 1 ;"The long way home" 1 ;"That pile is empty. Try again. " 1 ;"Take a disc from pile 1, 2, or 3" 1 ;"TAPE 05 APRIL 84 SIDE 1" 1 ;"Start the tape": 1 ;"Save your entry twice as a 1 ;"STILL LOADING": 1 ;"START THE TAPE"' 1 ;"SHEET:";sh 1 ;"SC:000000"; 1 ;"REPLAY TO AUTO VERIFY": 1 ;"Put the disc on pile 1, 2, or 3 " 1 ;"Press any key"; 1 ;"Press any key": 1 ;"Press any key to start."'" Press 1 ;"Press any key to restart": 1 ;"Press 0 to quit" 1 ;"Part 3": 1 ;"PROGRAM OK": 1 ;"PRESS ""D"" TO RE-DEFINE KEYS, ""M"" TO MOVE ON OR ANY OTHER TO KEY START" 1 ;"PLEASE WAIT"; 1 ;"PLAY AGAIN SOME TIME" 1 ;"O.k. read them !": 1 ;"Let the tape run.": 1 ;"Let the tape run to the end of side one (16K machines will not LOAD the machine code part)."'"If you save the game it will"'"only run after CLEAR 32766": 1 ;"LOADING CODE": 1 ;"LET THE TAPE RUN"; 1 ;"LET THE TAPE RUN": 1 ;"Just to prove that we really do want to be helpful we will reveal all the secrets of our all singing, all dancing REM statements in our NEXT issue!"''" Finally, a quick tip. If you have a Data Recorder from WHS and you find the record level a bit tricky, put the 'mic' lead into the 'AUX' socket. This gives you more control and means you can set the volume to about 7 and never touch it.": 1 ;"It is said that when all was created Brahma placed in the temple at Benares 3 diamond rods. On one of these He threaded 64 gold discs." 1 ;"In this version there are no more than 255 moves" 1 ;"INPUT YOUR INITIALS" 1 ;"I'm sorry the game was too hard for you" 1 ;"HALL OF FAME": 1 ;"GOBBLE THE FLIES "; 1 ;"EXTRA COMMANDS FOR 48K'ers" 1 ;"ENERGY:": 1 ;"Draw with the cursor keys. (SYMBOL SHIFT gives diagonals.)"''"You can enter text with 1 ;"Don't worry about the silence between loading the program & machine code" 1 ;"Disc is too big for that pile " 1 ;"DATA INPUT - CHART:";V: 1 ;"BAR CHART PROGRAM" 1 ;"As for this month we have a problem from the team who create": 1 ;"All the old offers still hold. Send letters, problems, or ideas to "'" 1 ;"After publishing two readers' letters criticizing our use of machine code routines in REM statements we have decided to continue using them."''" This is not out of deliberate insensitivity. We are aware that the more intrepid hackers amongst you find them a little harder to get at, but they do cut down on tedious loading time.": 1 ;"ALL FOR NOW": 1 ;"2. A disc may not be placed upon a smaller disc" 1 ;"1st prize `50"''" 2nd prize `25, (You decide what to buy!)"''''" Press 1 ;"16K owners can always save"'"screens to tape by BREAKing and then using SAVE ""name"" 1 ;"1. Only one disc may be moved at a time" 1 ;"1, 2, or 3 only, please! ": 1 ;"1, 2 or 3 only, please! ": 1 ;"1 2 3" 1 ;",GRAPES "; 1 ;"'S' TO SAVE DATA AND PROGRAM"; 1 ;"'M' TO MOVE ON" 1 ;"'D' TO DISPLAY CHARTS AGAIN"; 1 ;" to load SNAKE."; 1 ;" is the first"'" taped magazine that I have"'" bought......and it seems to "'" me that it's the logical way "'" to sell a magazine for a"'" computer" 1 ;" by LINDA DEATH " 1 ;" Your skill rating is ";sk;"% " 1 ;" You took ";move;" moves" 1 ;" You may have noticed that despite a total so far of over 20 pictures of everything from space craft control panels to bits of old rope, you have yet to see a single picture of any of those elusive transmats."''" (We won't count the cameo role played by the police box last month.)": 1 ;" TOWER OF BENARES "; 1 ;" THE TOWER OF BENARES " 1 ;" RULES OF THE TOWER " 1 ;" Press any key to play " 1 ;" PLEASE RUN THE TAPE ": 1 ;" NOW "; 1 ;" Issue 2 'flash' competition runner up was Robert Collins. " 1 ;" GOODBYE "; 1 ;" Choose the number of discs " 1 ;" Another game? (y/n) " 1 ;" AND THE ENERGY PODS "; 1 ;" SNAKE.......ARCADE ACTION GAME"'"BIT SPECIAL D & G.......HOB" 1 ;" LETTER......A READER WRITES "'"BENARES - EASY? THE TOWER OF " 1 ;" L.W.HOME #3 THIS MONTH- EGYPT?"'"S A COMPETITION SKETCH4.....PLU" 1 ;" EDITORIAL...DATA RECORDER TIP"'"LBOURNE DRAW"" REVIEW......""ME" 1 ;" ADDER.......BINARY NUMBER HELP"'"BUSINESS PROGRAM BAR CHARTS..3D " 1 ;" TO LOAD NEXT PROGRAMME "'" START THE TAPE ": 1 ;" SIDE 2 ": 1 ;" RUN THE TAPE ": 1 ;" ";: 1 ;" "; 1 ;" ": 1 ;" ";: 1 ;" QUIT? Are you sure? Y/N " 1 ;" PRESS A KEY ( 1 ;" is ";u$(m);" OK? (Y/N)" 1 ;" ENTER A BINARY NUMBER ": 1 ;" ": 1 ;" " 1 8888888888888888888888888888888888888888888888888888888888888888**************** 1 64600: POKE 23606,88:POKE 23607,251" : 1 32768,31488"''"The program and the 4 frames aresaved automatically when you press 1 31832: POKE 23606,88: POKE 23607,123"''" For 48K try,"''" CLEAR 64599:LOAD """" 1 23635+256* 1 16/48TITLE 1 16/48LOAD2 1 16/48LOAD1 1 16/48EDIT 1 16/48COMP 1 16/48 bigprint Tape 02 1 16/48 D&G 1 0p88888888888888888888888888888888?8888888888888888888888888888888 1 0p0000000000p00p000000000p00p000 1 00000002222222222233 1 000000000000000000000033 1 ."''"48K owners can save all four stored frames with"'"SAVE ""name"" 1 -n)="1")+cy 1 -n)="1")+(u$(2 1 -m;r$;"=";x(m);"=";u$(m): 1 -EN)*(en<-60 1 ,O;"This program produces a th 1 ,O;"Press any key": 1 ,O;"Because of the nature of the SPECTRUM's attribute display it is only possible to show data tothe nearest five pencentage points which the computer will automatically round to." 1 ,"'" THE BRICK WALLS AND, OF COURSE YOURSELF!" 1 +(u$(m,n)="1"): 1 *************** 1 *(r$="n")+20 1 *(r$="m")+120 1 );"***********GAME OVER**********": 1 )*((k$="7")+(k$="%")+(k$="'"))-(y>0 1 )*((k$="5")+(k$="%")+(k$="&")) 1 )*((k$="'")+(k$="8")+(k$="("))-(x>0 1 )*((k$="&")+(k$="6")+(k$="(")) 1 (prog+730),768"''" Loading and using are a little more complicated.": 1 (prog+1217 1 (k$="8"))-((c>0 1 (k$="6"))-((l>0 1 ("You see the TRANS-MAT with threebuttons on it." 1 ''''" I'VE HAD A GO AT BOTH "" COMPS""."'" MY ENTRIES ARE ON THE OTHER"'" SIDE OF THIS -""FLASH"" FIRST."''" THEN A PROGRAMME OF MINE"'" YOU MIGHT LIKE A LOOK AT,"''" THEN CHARACTERSET"'" ITS NOT A NEW FONT BUT A SET"'" FOR SIDEWAYS PRINTING" 1 '''" MY ONE CRITICISM IS I THOUGHT"'" PERHAPS YOU OVERDID REVIEWS": 1 ''"You will not need an entry code to get into the next edition BUTit is a definite advantage to"'"have finished this !" 1 ''"Do you want a print out of theseinstructions ? (y/n)" 1 ''"....BUT I DO AGREE WITH THE"'" COMMENT IN THE CHRISTMAS ISSUE"'" - THE RIGHT PLACE FOR MACHINE"'" CODE IS ABOVE RAMTOP AND NOT"'" STASHED AWAY IN ""REM'S""" 1 ''" LETS HAVE SOME PROGRAMMES FOR"'" 48K MACHINES, AND SOME"'" MICRODRIVE MATERIAL WHEN THERE"'" ARE A REASONABLE NUMBER ABOUT" 1 ''" AVOID THE DEADLY GREEN FLIES "; 1 '"When the chart has been drawn the computer enters an endless pause.This is to prevent the months written in Channel #0 from being over-written with status reports."''"At this point press any 1 '"This adventure continues in the next edition." 1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP." 1 '"For 48K machines there are some extra commands. You can 1 '"Each ""bit"" of the adder takes three bits in at the top and then outputs a sum(s) and a carry (c)." 1 '"Do you want to read these again?"'"(y/n)" 1 '"Do you want to load a previous game ?" 1 '" THE ""NASTIES"" 1 '" As well as liking the format "'" I also thought ": 1 '" This is from Colin Gooch of "'" Ilminster in Somerset"''" Issue 2 of "; 1 #p;("SAVE GAME - This will SAVE & 1 #p;'"Use short sentences where"'"possible."' 1 #p;'"The story so far......."'"You are trying to find your way home via a series of Trans-mat units that you were forced to"'"scatter at random through time &space." 1 #p;"WHAT CAN I SEE - This reminds you of where visible exits are"'("and shows you a picture." 1 #p''"16/48 Presents the 3rd episode of our text & graphics"'"adventure game.(High speed, hi-res graphics for 48K'ers only.)" 1 #p'"You tell the computer what you want to do by typing in ENGLISH.(Then pressing enter)" 1 #p'"You must draw a map wherever yougo so that you can find your wayaround." 1 #p'"To start the game you will need an ~entry code~ given to you at the end of the last game."''"If you do not have the code,"'"(where were you last month ?)"'"try this code ~00011101111~" 1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these instructions again." 1 #p'"In each episode of the game you are looking for one of the"'"transmat units in the hope that it will get you home."''"This month you find yourself"'"outside a strange pyramid in themiddle of an unknown desert." 1 #p'"HELP - The computer may give youadvice."'("DUMP - This will SAVE and 1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"READ THE.." 1 #p'"Don't worry if your character iskilled early on in your first game, it is all part of the learning process !" 1 #p'"Certain single words can be usedas commands. These are:" 1 #p'"Avoid giving more than one"'"instrucion per sentence." 1 "~Poison gas.You have a friend~": 1 "rewind and play to verify": 1 "rewind & play": 1 "advintro#3" 1 "advent3/48" 1 "a number please.Try again."; 1 "You take the STONE": 1 "You take the HORN": 1 "You slide down the passage." 1 "You see a shiny stone on the"'"floor." 1 "You see a horn lying in the sand": 1 "You materialize.": 1 "You hold your breath.": 1 "You hold your breath": 1 "You have broken the ladder startagain.": 1 "You go UP the WEST stairs" 1 "You go DOWN" 1 "You didn't finish the last"'"episode! The TRANS-MAT goes"'"with out you.": 1 "You destroyed the ladder !": 1 "You dematerialize...": 1 "You come to a dead end.": 1 "You cannot go ";a$: 1 "You are unable to do so.": 1 "You are standing outside a"'"pyramid in the sand."'"The entrance is sealed.": 1 "You are in the desert." 1 "You are in a small room"'y$'("A large robot," 1 "You are in a poison gas."'"You did not hold your breath.": 1 "You are in a long coridoor."'y$'("an old rope ladder leading up" 1 "You are in a buria 1 "What would you most like to"'"happen ?": 1 "What are you going to do ?"'" 1 "Use one of the following words in your sentences;": 1 "Try examining things": 1 "Transpa8rent? ENTER ink"; 1 "There is a dip in the corridor."'"At the bottom of the dip there are some stairs in the west wallleading up."'"The dip is filled with mist.": 1 "There are exits visible;"'("North " 1 "The way east is blocked by a"'"large boulder." 1 "The stone is made from"'"Tiger's eye.": 1 "The statue has hollows where theeyes used to be.": 1 "The robot says ~I came from the spaceship to help you~"'"You kill the robot.": 1 "The robot cuts the rope."'"The flagstone drops to reveal a slippery passage to the west, itleads down.": 1 "The ladder crumbles under your weight.": 1 "The grill is too strong for you to do anything to.": 1 "The entrance slides open" 1 "The door closes behind you.": 1 "The colours for the front and sides 1 "The ceiling opens behind you & sand falls through, blocking an exit. You hear rumbling above.": 1 "The buttons are coloured red"'"blue & yellow": 1 "START AGAIN": 1 "ROBOT","GRILL" 1 "PRESS ENTER TO CONTINUE"; 1 "Nothing happens.": 1 "NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","THROUGH","EXAMINE","LOOK","SEE","TAKE","GET","HELP","READ","BLOW","PUSH","PUT","DROP","HOLD","READ","SAVE GAME","QUIT" 1 "Make sure that your map is"'"accurate.": 1 "Long Way#3" 1 "JANUARY","FEBRUARY","MARCH","APRIL","MAY","JUNE","JULY","AUGUST","SEPTEMBER","OCTOBER","NOVEMBER","DECEMBER" 1 "It does not seem to make sense.": 1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game." 1 "INSTRUCTION" 1 "I did not understand that !": 1 "Everything you are carrying"'"falls through a crack and"'"disappears.": 1 "Ever heard of the Pharaoh"'" ~Tootancumin~?": 1 "ENTER radius."; 1 "ENTER paper colour(0-7)."; 1 "ENTER local paper colour.";p 1 "ENTER line No.";ll 1 "ENTER ink(9=erase,8=no ink)"; 1 "ENTER ink(9=erase 8=no ink)";i 1 "ENTER column No.";cc 1 "ENTER Vert magnification.";vv 1 "ENTER PAUSE time between frames in 50ths of a second.";time 1 "ENTER Horiz magnification.";hh 1 "ENTER Border colour(08-7)."; 1 "ENTER A NUMBER (0-255) "; 1 "Do you want to save this programon a blank tape ? (y/n)" 1 "BAR CODE" 1 "BAR CHART" 1 "ADVENT#3" 1 ";';" We will pay `5 for anything we publish and `50 if you can send us an original program which we can feature.";';" Meanwhile enjoy the rest of the tape....": 1 "9";"PRESS ANY KEY" 1 "8";"PRESS 1 "6",o;" ADVENTURE HELP FROM Yaz. " 1 "23658",o: 1 "16/48 D&G" 1 "16";" ": 1 "15",i;"Press L to load Some silly game or other" 1 "10",i;"Press R to read again."; 1 "''" The closing date is 30th April 1984 and the best entry will be used in the adventure."''" If that is not enough there is also a prize....": 1 "'"QUIT - This restarts the game." 1 " ";h$(f); 1 will copy to the printer." 1 vertical magnification. 1 to return to drawing." 1 to read again."; 1 to read again."'''" Press 1 to quit." 1 to quit) " 1 to move on." 1 the line No to print at (0 to 21). A value of 2.25 will print 2 pixels below line 2. 1 the column No to print at. (0 to 31). 3+1/8 prints 1 pixel to the right of column 3. 1 routine*** 1 horizontal magnification. 1 entry code."'" 1 at any time to quit." 1 and send it to "''" 1 USEFUL PHRASES 1 Trap door in goblins dungeon"; 1 Torches"; 1 To Quit menu" 1 Title page***** 1 Test for finish** 1 Take a disc**** 1 TO READ AGAIN"; 1 TO MOVE ON." 1 Success********** 1 Put disc down*** 1 Magic door"; 1 If it's dark"; 1 INSTRUCTIONS 1 Graphics******* 1 Goodbye******** 1 Goblin's dungeon door"; 1 Empty pile***** 1 Draw border**** 1 Disc too big*** 1 COMMANDS " 1 Bulbous eyes"; 1 Black river"; 1 B.C.THORNE SEPT 1983 1 A short cut to the Ring"; 1 1982 Sinclair Research Ltd" 1 16/48 Magazine Ltd. *6\$: 1 16/48 Magazine 1984 :H\ 1 holds the message. 1 This letter makes use of the routine mentioned in REM 0 it is dated 10 January 1984 and is from C.N.Gooch, Ilminster Som. 1 Medium "; 1 Fast "; 1 Denary input": 1 Binary input"; 1 " 1 1 1